Native or cross-platform We will tell you which one you need The answer depends on hardware access, team size and how long the app has to live. Here is how we decide, before anyone commits to a stack.
Ask us about your case Consideration Native (Swift / Kotlin) Cross-platform
Hardware access Full and immediate, including new OS features on day one. Good for common sensors; plugins needed for anything unusual.
Cost for both platforms Two codebases, so roughly 1.6 to 1.8x. One codebase covers both, with platform-specific edges.
UI fidelity Exactly the platform conventions, no compromise. Close, and consistent across platforms by design.
Team you need after iOS and Android skills in-house or on retainer. One skill set maintains both apps.
Best fit Long-lived flagship apps, heavy device use, games. Business apps, MVPs, companion apps, tight budgets.
What we usually pick When hardware or platform features drive the product. For most business and field apps, Flutter or React Native.